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ICDVRAT Programme 2012

Here follows a list of podium presentations for ICDVRAT 2012, with full papers appearing in the Proceedings available on site.

In addition to the papers listed below, there will be two Keynote Presentations and additional Short Paper Presentations and Posters. More details of Short Papers will be available shortly.

Keynote Presentations


ICDVRAT is pleased to announce details of the two keynotes speeches.
  • Monday, Sept 10, 11:00-12:00
  • Pierre-Alain Joseph on Virtual reality for cognitive rehabilitation: from new use of computers to better knowledge of brain black box?.
  • For more details: Pierre-Alain Joseph Keynote.

  • Tuesday, Sept. 11: , 11:00-12:00
  • Alma Merians on Movement Rehabilitation in Virtual Reality From Then to Now: How Are We Doing?.
  • For more details: Alma Merians Keynote.

Full Papers ~ Podium Presentations


  • 3D augmented reality applied to the treatment of neuropathic pain, B Penelle, D Mouraux, E Brassinne, T Tuna, A Nonclercq, N Warzée

  • Developmental cognitive neuroscience perspective on motor rehabilitation: the case for virtual reality-augmented therapy, P H Wilson

  • Appreciating speech through gaming, S T Sadural, M T Carreon

  • Assessing prospective memory in young healthy adults using virtual reality , J Gonneaud, P Piolino, G Lecouvey, S Madeleine, E Orriols, P Fleury, F Eustache7, B Desgranges

  • Augmented reality improves myoelectric prosthesis training, F Anderson, W F Bischof

  • Augmented reflection technology for stroke rehabilitation – a clinical feasibility study, S Hoermann, L Hale, S J Winser, H Regenbrecht

  • Balance rehabilitation using custom-made Wii Balance Board exercises: clinical effectiveness and maintenance of gains in acquired brain injury population, R Lloréns, S Albiol, J A Gil-Gómez, M Alcañiz, C Colomer, E Noé

  • Camera-based software as a significant tool in rehabilitation/therapy intervention, A L Brooks

  • Can a home based virtual reality system improve the opportunity for rehabilitation of the upper limb following stroke? , P J Standen, K Threapleton, L Connell, A Richardson, D J Brown, S Battersby, F Platts

  • Chilean higher education entrance examination for learners who are blind, J Sánchez, M Espinoza

  • Collaborative virtual environment for conducting design sessions with students with autism spectrum conditions, L Millen, S V G Cobb, H Patel, T Glover

  • Combining virtual reality and a myo-electric limb orthosis to restore active movement after stroke: a pilot study, S Bermúdez i Badia, E Lewis, S Bleakley

  • Design of virtual reality based physical and cognitive stimulation exercises for elderly people, E Klinger, E Martinet, A L Lucas, D Perret

  • Development and validation of tele-health system for stroke rehabilitation, P L Weiss, R Kizony, O Elion, S Harel, I Baum-Cohen, T Krasovsky, Y Feldman, M Shani

  • Development of a complex ecological virtual environment, S Sangani, P L Weiss, R Kizony, S T Koenig, M F Levin, J Fung,

  • Development of a glove-type input device with the minimum number of sensors for Japanese finger spelling, Y Tabata, T Kuroda, K Okamoto

  • Development of a low-cost virtual reality-based smart glove for rehabilitation, M Sivak, , D Murray, L Dick, C Mavroidis, M K Holden

  • Development of a visual impairment simulator using the Microsoft XNA Framework , J Lewis, L Shires, D J Brown

  • Development of an augmented treadmill for the rehabilitation of children with Cerebral Palsy: pilot perspectives from young healthy adult users, M Al-Amri, D Abásolo, S Ghoussayni, D Ewins

  • Development of the system for continuous medical rehabilitation for patients with post-stroke and spinal cord injury motor disorders, O A Jafarova, E A Tarasov, RYu Guk, M B Shtark

  • Developmental cognitive neuroscience perspective on motor rehabilitation: the case for virtual reality-augmented therapy, P H Wilson

  • Dynamic spatial positioning system based on sounds and augmented reality for visually impaired people, C Kirner, C S Cerqueira, T G Kirner

  • Evaluation of the prototype mobile phone app Pugh: a D cartoon character designed to help deaf children to speech read , D M Shaw, M Patera, E Paparidou, R Wolff

  • Haptic presentation of D objects in virtual reality for the visually disabled, M Moranski, A Materka

  • Helping deaf and hard-of-hearing people by combining augmented reality and speech technologies, M R Mirzaei, S Ghorshi, M Mortazavi

  • Improving orientation and mobility skills through virtual environment for people who are blind: past research and future potential, O Lahav

  • Interactive video games based on mirror neuron system theory for stroke rehabilitation, J Broeren, A Parmerud, L Pareto

  • Mathematical literacy for everyone using arithmetic games, L Pareto

  • Measuring the effect of affective stimuli on autonomic responses and task performance in a virtual environment by children with and without Cerebral Palsy, S Kirshner, P L Weiss, E Tirosh,

  • Metabolic response to virtual reality augmented cycling training, J E Deutsch, M J Myslinski, R Ranky, M Sivack, D Mavriodis, J Lewis

  • Rehabilitation tools along the reality continuum: from mock-up to virtual interactive shopping to a living lab, S Y Hadad, J Fung, P L Weiss, C Perez, B Mazer, M F Levin, R Kizony

  • Robotic/virtual reality intervention program individualized to meet the specific sensorimotor impairments of an individual patient: a case study , G G Fluet, A S Merians, Q Qiu, S Saleh, V Ruano, A R Delmonico, S V Adamovich

  • Second-hand masculinity: do boys with intellectual disabilities use computer games as part of gender practice?, D Charnock, P J Standen

  • Serious Games for Physical Rehabilitation: Designing Highly Configurable and Adaptable Games, L Omelina, B Jansen, B Bonnechère, S Van Sint Jan, J Cornelis

  • So much technology, so little time: factors affecting use of computer-based brain training games for cognitive rehabilitation following stroke, B B Connor, P J Standen

  • Stress resilience in virtual environments: training combat relevant emotional coping skills using virtual reality, A A Rizzo, B John, J Williams, B Newman, T Parsons, ST Koenig, BS Lange, JG Buckwalter

  • Study of the impact of added contextual stimuli on the performance in a complex virtual task among patients with brain injury and controls, H Cherni, PA Joseph, E Klinger

  • Telerehabilitation for stroke patients: an overview of reviews, A Turolla, L Piron, T Gasparetto, M Agostini, HR Jorgensen, P Tonin, T Larsen

  • Towards a real-time, configurable, and affordable system for inducing sensory conflicts in a virtual environment for post-stroke mobility rehabilitation: vision-based categorization of motion impairments, B Taati, J Campos, J Griffiths, M Gridseth, A Mihailidis

  • Upper-body interactive rehabilitation system for children with Cerebral Palsy: the effect of control/display ratios, T Yamaguchi, P Richard, F Veaux, M Dinomais, S Nguyen

  • User perspectives on multi-touch tabletop therapy, M Annett, F Anderson, W F Bischof

  • User-centered development of a virtual reality cognitive assessment, S T Koenig, D Krch, N Chiaravalloti, J Lengenfelder, O Nikelshpur, B S Lange, J DeLuca, A A Rizzo

  • Using a virtual supermarket as a tool for training executive functions in people with mild cognitive impairment , R Kizony, M Korman, G Sinoff, E Klinger, N Josman

  • Using virtual environments to teach coping skills in addiction treatment, L North, F Hwang, C Robinson, A Haffegee, P M Sharkey

  • Videogaming for wayfinding skills in children who are blind, J Sánchez, M Espinoza and J M Garrido

  • Virtual exercises to promote cognitive recovery in stroke patients: the comparison between head mounted displays versus screen exposure methods, P Gamito, J Oliveira, N Santos, J Pacheco, D Morais, T Saraiva, F Soares, C SottoMayor, A F Barata

  • Virtual reality exposure therapy for post-traumatic stress disorder patients controlled by a fuzzy logic system, F M de Oliveira, R S Lanzillotti, R M E M da Costa, R Gonçalves, P Ventura, L A V de Carvalho

  • Virtual reality learning software for individuals with intellectual disabilities: comparison between touchscreen and mouse interactions, E Loup-Escande, O Christmann, R Damiano, F Hernoux, S Richir

  • Web-based home rehabilitation gaming system for balance training, V I Kozyavkin, O O Kachmar, V E Markelov, V V Melnychuk, B O Kachmar

  • What are the current limits of the Kinect™ sensor?, B Bonnechère, B Jansen, P Salvia, H Bouzahouene, L Omelina, J Cornelis, M Rooze, S Van Sint Jan

  • When sighted people are in the skin of visually impaired ones: perception and actions in virtual reality situation , Y Boumenir, A Kadri, N Suire, C Mury, E Klinger

Short Papers ~ Poster Presentations


Link to Short Papers.

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