|
Website optimised for Mozilla & IE8
|
Conference Schedule in Detail
All papers will have 20 minutes to include the presentation (15 minutes) plus 5 minutes for questions. The following schedule is
provided as a tentative guide to presentationa and may be subject to change.
Monday, 8th September – at
Maia Forum
08:30 - 09:15
Registration Opens
09:15 - 09:30
Opening remarks
09:30 - 10:30
Keynote 1 – Skip Rizzo on Clinical Virtual Reality
Session Chair: Pedro Lopes-dos-Santos
-
Clinical virtual reality: the first ten years … and the next!, A A Rizzo, Institute for Creative Technologies, University of Southern California, USA
Coffee
11:00 - 12:40
Session 1 – Cognitive Rehabilitation
Session Chair: Belinda Lange
-
Effect of playing computer games on decision making in people with intellectual disabilities, P J Standen, F Rees and
D J Brown, University of Nottingham/Nottingham Trent University, UK
-
Performance within the virtual action planning supermarket (VAP-S): an executive function profile of three different populations
suffering from deficits in the central nervous system, N Josman, E Klinger and R Kizony, University of Haifa,
ISRAEL and Arts et Métiers ParisTech, Angers-Laval, FRANCE
-
Virtual reality and neuropsychology: a cognitive rehabilitation approach for people with psychiatric disabilities, A
Marques, C Queirós and N Rocha, Oporto Polytechnic Institute/University of Porto, PORTUGAL
-
Neuropsychological assessment using the virtual reality cognitive performance assessment test, T D Parsons and A A
Rizzo, University of Southern California, USA
-
Virtual reality post traumatic stress disorder (PTSD) exposure therapy results with active duty iraq war combatants, A A
Rizzo, K Perlman, R McLay, B Rothbaum, J Difede, G Reger, K Graap, G Gahm, R
Deal, J Pair, T D Parsons, M Roy, R Shilling and P M Sharkey, University of Southern
California/Naval Medical Center – San Diego/Emory University School of Medicine/Weill Medical College of Cornell University/Madigan Army
Medical Center – Ft. Lewis/Virtually Better, Inc/Walter Reed Army Medical Center/Office of Naval Research, USA and University of Reading,
UK
Lunch
14:00 - 15:00
Keynote 2 - Robert Astur on Brain Imaging and Psychological Disorders
Session Chair: Patrice L (Tamar) Weiss
-
Virtual reality, brains and magnets: what’s the attraction?, R Astur, Hartford Hospital/Yale University, USA
Coffee
15:40 - 17:00
Session 2 – Neurological Dysfunction
Session Chair: Christina Queirós
-
Virtual reality methodology for eliciting knowledge about public transport accessibility for people with acquired brain injury,
M Wallergård, J Eriksson and G Johansson, Lund University, SWEDEN
-
Exploration of computer games in rehabilitation for brain damage, J Broeren, B Johansson, A-L Bellner, K
Pettersson, O Göransson, M Fogelberg, D Goude, P A Larsson and M Rydmark, Sahlgrenska University
Hospital/Göteborg University/Primary Care and Municipality Uddevalla/Fyrbodal Research Institute/ Uddevalla Hospital, SWEDEN
-
Changes in electroencephalographic spike activity of patients with focal epilepsy through modulation of the sensory motor rhythm in a
brain-computer interface, R J Lopes, P S Gamito, J A Oliveira, L H Miranda, J C Sousa and A J
Leal, Universidade Lusófona de Humanidades e Tecnologias/Universidade Nova de Lisboa/Hospital Júlio de Matos/Hospital Dona Estefânia,
PORTUGAL
-
Effects of different virtual reality environments on pain threshold in individuals with pain following stroke, M J Simmonds
and S Shahrbanian, McGill University, CANADA
19:00 - 20:30 Cocktail Reception with light buffet
[Delegates free time for evening meal]
Tuesday, 9th September – at
Maia Forum
09:00 - 10:20
Session 3 – Virtual Reality Methodologies I
Session Chair: Mattias Wallergård
-
You are who you know: user authentication by face recognition, M Klíma, A J Sporka and J Franc, Czech
Technical University in Prague/Sun Microsystems, Inc, CZECH REPUBLIC and University of Trento, ITALY
-
Low-cost optical tracking for immersive collaboration in the CAVE using the Wii remote, A Murgia, R Wolff, B
Clark and P M Sharkey, University of Reading/ University of Salford, UK
-
Virtual reality systems using low cost webcam and off the shelf game interfaces for motor rehabilitation after traumatic brain injury,
spinal cord injury and amputation, B Lange, S Flynn, S–C Yeh and A A Rizzo, University of Southern
California, USA
-
Auditory-visual virtual environments to treat dog phobia, I Viaud-Delmon, F Znaïdi, N Bonneel, D
Doukhan, C Suied, O Warusfel, V N’Guyen and G Drettakis, IRCAM/La Salpetriere Hospital/REVES INRIA,
FRANCE
Coffee
11:00 - 12:40
Session 4 – Communication & Interaction
Session Chair: Adam Sporka
-
Collaborative puzzle game - an interface for studying collaboration and social interaction for children who are typically developed or
who have autistic spectrum disorder, A Battocchi, E Gal, A Ben Sasson, F Pianesi, P Venuti, M
Zancanaro and P L Weiss, University of Trento/Fondazione Bruno Kessler, ITALY and University of Haifa, ISRAEL
-
Virtual human patients for training of clinical interview and communication skills, T D Parsons, P Kenny and A A
Rizzo, University of Southern California, USA
-
Internet-based comprehensive writing intervention program for adolescents: a feasibility survey, L Hen, N Josman and
S Rosenblum, University of Haifa, ISRAEL
-
Gazing into a second life: gaze-driven adventures, control barriers, and the need for disability privacy in an online virtual
world, S Vickers, R Bates and H O Istance, De Montfort University, UK
-
Keeping an eye on the game: eye-gaze interaction with Massively Multiplayer Online Games and virtual communities for motor impaired
users, S Vickers, H O Istance, A Hyrskykari, N Ali and R Bates, De Montfort University, UK and
University of Tampere, FINLAND
-
Visual eye disease simulator, D Banks and R J McCrindle, University of Reading, UK
Lunch
14:00 - 16:00
Session 5 – ArtAbilitation
Session Co-chairs: Ceri Williams & Eva Petersson
-
Aphasic theatre or theatre boosting self-esteem, I Côté, L Getty and R Gaulin, Théâtre Aphasique
Montréal/Université de Montréal, CANADA
-
Passages: a 3D artistic interface for children rehabilitation and special needs, F Ghedini, H Faste and M
Bergamasco, Scuola Superiore Sant’Anna, ITALY
-
Cognitive effects of videogames on old people, A Torres, University of Porto/ University of Aveiro, PORTUGAL
-
Providing disabled persons in developing countries access to computer games through a novel gaming input device, A C Smith
and C Krause, African Advanced Institute for Information & Communications Technology, SOUTH AFRICA
-
Customization of gaming technology and prototyping of rehabilitation applications, B Herbelin, J Ciger and A L
Brooks, Aalborg University Esbjerg, DENMARK
-
Unintentional intrusive participation in multimedia interactive environments, C Williams, Pontnewydd Primary School, UK
Coffee
16:30 - 18:30
Interactive Demonstration Session
19:30 - 22:00
Conference Banquet
Wednesday, 10th September
– at Maia Forum
09:00 - 10:40
Session 6 – Motor Rehabilitation
Session Chair: Evelyne Klinger
-
Virtual reality system for upper extremity rehabilitation of chronic stroke patients living in the community, A Chortis,
P J Standen and M Walker, University of Nottingham, UK
-
Randomised pilot study into the effectiveness of using virtual reality as an adjunct in the rehabilitation of the upper limb after
hemiplegic stroke, J H Crosbie, S Lennon, M C McGoldrick, M D J McNeill and S M McDonough,
University of Ulster, UK
-
HARMiS: hand and arm rehabilitation system, J Podobnik and M Munih, University of Ljubljana, SLOVENIA
-
Virtual reality, haptics and post-stroke rehabilitation in practical therapy, L Pareto, D Goude, M Rydmark and
J Broeren, University West, Trollhättan/Curictus AB, Kista/Göteborg University/Sahlgrenska University Hospital, SWEDEN
-
Robotic assisted rehabilitation in virtual reality with the L-EXOS, A Frisoli, M Bergamasco, L Borelli, A
Montagner, C Procopio, M C Carboncini and B Rossi, Scuola Superiore Sant’Anna/University of Pisa, ITALY
Coffee
11:20 - 13:00
Session 7 – Visual & Hearing Impairment
Session Chair: Lindsay Evett
-
Remote mobility and navigation aid for the visually disabled, M Bujacz, P Baranski, M Moranski, P Strumillo
and M Materka, Technical University of Lodz, POLAND
-
Accessible virtual environments for people who are blind – creating an intelligent virtual cane using the Nintendo Wii controller,
L Evett, D J Brown, S Battersby, A Ridley and P Smith, Nottingham Trent University, UK
-
Mobile audio assistance in bus transportation for the blind, J H Sánchez and C A Oyarzún, University of Chile,
CHILE
-
Finger spelling recognition using distinctive features of hand shape, Y Tabata and T Kuroda, Kyoto College of Medical
Science/Osaka University, JAPAN
-
Interactive training of speech articulation for hearing impaired using a talking robot, M Kitani, Y Hayashi and H
Sawada, Kagawa University, JAPAN
Lunch
14:00 - 15:40
Session 8 – Virtual Reality Methodologies II
Session Chair: Miguel Santos
-
Examination of users’ routes in virtual environments, C Rigó and C Sik Lányi, University of Pannonia, HUNGARY
-
Effect of game speed and surface perturbations on postural control in a virtual environment, P J R Hawkins, M B
Hawken and G J Barton, Liverpool John Moores University, UK
-
Towards a platform of alternative and adaptive interactive systems for idiosyncratic special needs, A L Brooks, Aalborg
University Esbjerg, DENMARK
-
Virtual reality and associated technologies in disability research and intervention, P Lopes-dos-Santos, M Maia, A
Tavares, M Santos and M Sanches-Ferreira, University of Porto/Porto Polytechnic School of Education, PORTUGAL
Coffee
[Delegates free time for evening meal]
Thursday Sessions relocate to Casa da Musica and do not begin until 10:40
Thursday, 11th September –
at Casa da Música
10:40 - 10:50
Opening & Welcome to Casa da Música
10:50 - 12:50
Session 9 – Helping Through Music
Session Co-chairs: Rolf Gehlhaar & Ben Challis
-
Infrared sound and music controller for users with specific needs, B P Challis and K Challis, University of
Glamorgan, UK/Education Bradford, UK
-
SOUND=SPACE OPERA, A P Almeida, L M Girão, R Gehlhaar, P M Rodrigues, P Neto and M
Mónica, Fundação Casa da Música/Universidade Nova de Lisboa/Artshare Lda., Aveiro, PORTUGAL and University of Plymouth/Coventry
University, UK
-
CaDaReMi: an educational interactive music game, R Gehlhaar, L M Girão and P M Rodrigues, Coventry
University/University of Plymouth, UK and Artshare Lda., Aveiro/Fundação Casa da Música, PORTUGAL
-
Making music with images: interactive audiovisual performance systems for the deaf, M Grierson, Goldsmiths College, UK
-
Using immersion in a musical virtual space environment to enhance quality of body movement in young adults with hemiparesis, P
Lopes-dos-Santos, A Nanim, H Fernandes and J Levi, University of Porto/UADIP/Balleteatro, PORTUGAL
-
Mix-it-yourself with a brain-computer music interface, E R Miranda and V Soucaret, University of Plymouth, UK
14:00 - 15:00
Special Session – Interpretations
Session Chair: Paul Sharkey
-
Interpretations: intersensory stimulation concept targeting inclusive access offering appreciation of classical music for all ages, standing, & disability, A L Brooks, Aalborg University Esbjerg, DENMARK
A presentation of a work in progress, this interactive session will include the development and evolution of two interactive pieces performed by the Orquestra Nacional do Porto in the main auditorium of Casa da Música
-
i. Composer: L Tinoco, Title: Zapping
-
ii. Composer: Nielsen, Title: Symphony IV finale
ICDVRAT/ArtAbilitation Formally Closes
15:00 - 18:00 Art, Brain &
Languages Conference continues at Casa da Música
Admittance to Art, Brain & Languages is free for all ICDVRAT/ArtAbilitation Full
Programme delegates.
Delegates must indicate on the ICDVRAT registration form that they would like to
attend Art, Brain & Languages.
Friday, 12th September –
Art, Brain & Languages continues at Casa da Música
10:30 - 18:00 Art, Brain &
Languages Conference
Admittance to Art, Brain & Languages is free for all ICDVRAT/ArtAbilitation Full
Programme delegates.
Delegates must indicate on the ICDVRAT registration form that they would like to
attend Art, Brain & Languages.
|